Alive, A Life, A Living
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CONTROLS
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Move Up - W
Move Down - S
Move Right - D
Move Left - A
To read, move through, and select dialogue options, click with the left mouse button.
To urge U to take a break after beginning work, click the chat bubble with "!!".
To get U to take care of themselves after winning an argument, approach sparkly areas and choose select choices.
If anything goes wrong, refresh the page! (You will, however, lose your progress.)
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ABOUT
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Alive, A Life, A Living is a 2D desktop game that explores work-life balance (and lack thereof), the importance of breaks, and being okay with just being. You follow the main character, U, as they tackle their biggest project to date. Under the stress of completing the project that will “make or break” the company’s future and their own, U puts their all into their job, with seemingly little regard for much else. While U toils away at their desk, you are encouraged to watch out for U’s energy, stress, hunger, bladder, hygiene, and social levels, all of which will decrease as U works. Take care of U by helping them make big decisions—whether or not to work more or eat, sleep, see friends, take a break, or anything but work—and convince them to make the "right" ones, contrary to what U might think. Ultimately, Alive, A Life, A Living explores life as more than survival, more than making a living; it’s about choosing yourself, even when it doesn't feel “right.
Status | In development |
Platforms | HTML5 |
Author | Cindy Nguyen |
Genre | Simulation |
Made with | Godot |
Development log
- beta version for Alive, A Life, A Living is here!Jun 18, 2024
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